To start off the college year we were set a summer project to help bring us
into the induction project. We have to create a character from a
post-apocalyptic world without involving aliens or zombies.
Today we were working on Ludology which is basically the science of games,
we looked into randomisers and how they are used in games as equations to show
the probability of a hit or miss in a game for example a shooter shooting a
target the same size as itself would bring the probability to 50/50 but if it
was to target something smaller the probability would go more in the favour of
the target so it could be 75/25 to the target but if it was a target bigger
than you the probability would be 75/25 in your favour when trying to calculate
the hit or miss factor.
We used many different randomisers such as a 6 sided die, a deck of 52
playing cards and coins, etc. To find out how to get the probability I
took a deck of 52 playing cards and sorted them into 4 piles of 13, this
allowed me to choose red or black and select one for hit and one for miss. This
is a very random way of selecting whether an object hit or missed the target
but worked in an effective way.
4 suits - 25% each set
Red or Black 50-50
Probability of drawing a single certain card = approximately 2%

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